![]() ![]() ![]() The player would then see a series of locking mechanisms disengaging, afterwards the doors finally open. It could be something like this: The player finds a very large blast door blocking his/her way (Let us assume, since the map is randomly generated, that this is the only path forward for the player.) The player would then have to enter a pass code or use an Omni-card to enter. ![]()
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